My Current Projects

Gmail checker

I'm developing a bot to check a gmail account and having it process the e-mail. Right now I have it set up to tweet mail I send via sms from my phone. Next I'm gonna set it up to blog mail I send as picture messages from my phone.

I've also started setting up a settings system that will allow me to control how it processes e-mails and probably other elements on my webserver.

grow

This is a flash game I started after playing flOw at a friend's house. My goal is to create a similar game, with my own special twist on the concept. Well, at least I'm implimenting some of the aspects of the ps3 version that inspired me. Mainly I'm having the microbe grow dynamicly. Right now it's all random. I will however have this growth be based on the food you eat. The more complex the food the more likely it will cause you to grow complex shapes. The more mass it has the more likely it'll grow your segments in mass. And if you're eating lots of smaller food it'll get used to add segments.

  1. Growing - This is a sample of the game after I got the growing and food processing done. I have the head randomly generating food and passing it along to the rest of the body. Each segment in the body is responsible for handling food and growth. It can either use the food to grow in complexity or size, or it can pass the food along to lower segments. If there are no lower segments it'll store the food until it has enough to generate another segment.
  2. Eating - In this sample I added the basic hit testing for eating. I also added floating food to be eaten. The floating food that I lovingling named "floaters" have a food_mass property that determines how much food they provide for your microbe.
  3. Scrolling - For this sample I implimented scrolling and added a title. There are no bounds so it can be easy to wonder off. Also because of the finite amount of food to eat you run out pretty fast and wonder off in search of the one or two you missed. I also fixed a bug with the eating so it doesn't only have one food object inside the head at once. (causing all the existing one to be replaced every time you ate) I also updated the movement so the mouse object was invisible and tracked the mouse regardless of mouse movement.
  4. Beta - I added floater spawning so you'll never run out of food, unless you wonder away from all the spawn points. At this point most of the basic features of the game are working.

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Neko Loves Bee

This is a flash video game I'm working on. It's really an experiment in game ai. My goal is to create complex behaviors for the different characters so that they can interact with the world around them and other characters.

The idea is that each of the characters will be stored in individual files so that they can be loaded into different game worlds. This will allow me to use them in non-playable web graphics and gadgets. I'm also planning on having a system for directing the characters to engage in different activities.

In the game mode all the interactions with the world and characters will cause changes in the world. For example, as the bee flies around between the flowers she pollinates them. This causes more flowers to grow. The more flowers you grow in one world the more there will be in the next. This is because a major component of the worlds will be dynamic generation.

  1. Original Demo - This is the first bit of development I did on this game. I'm not sure how much of this code I'll keep. It has a few objectives you have to complete.
  2. Bee AI Test - I was working on writing an independent bee ai so that the character could fly around without user control.

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